Store

Everything is earned, nothing is sold

Deep Dive Danger has no in-app purchases and no paid currency. Your score is the currency — every run banks into a persistent balance you spend on kits, harpoons and bombs.

How unlocking works. Each item has two gates: you must be able to afford its score cost, and you watch one optional rewarded video ad to finalise the purchase. Skip or close the ad and nothing is charged and nothing unlocks. Full detail is on the ads and monetization page.

Diver kits

Five diver outfits, one equipped at a time. Perks are deliberately small — a single tier of advantage, so the store never becomes pay-to-win. Switching to a different kit plays one rewarded ad each time.

KitPerkCost
Standard DiverBaseline — no perkFree
Reinforced Diver+1 starting heart (4 hearts)10,000 pts + 1 rewarded ad
HarpoonerStarts the run with the Spear Gun20,000 pts + 1 rewarded ad
Abyss DiverEmits a light radius in the dark30,000 pts + 1 rewarded ad
Deep-Sea DiverCosmetic40,000 pts + 1 rewarded ad

Harpoon designs

Each design is both a look and a stat profile — reload speed, damage and piercing. Switching to a different harpoon plays one rewarded ad each time.

HarpoonProfileCost
Standard HarpoonThe baseline shotFree
Razor HarpoonFaster reload12,500 pts + 1 rewarded ad
Twin FangFaster reload + double damage25,000 pts + 1 rewarded ad
Abyssal PiercerFastest reload, double damage, piercing50,000 pts + 1 rewarded ad

Bomb packs

Bombs are the exception: a pack boosts your capacity for the next run only, then drops back to three. You can re-buy it as often as you can afford it.

PackCost
3 bombsFree — the default capacity every run
5 bombs2,000 pts + 1 rewarded ad
7 bombs4,000 pts + 1 rewarded ad
10 bombs6,000 pts + 1 rewarded ad

Mid-run, tapping an empty bomb button offers one more rewarded ad for a single extra bomb. That is entirely optional — the campaign is completable without ever watching one.